| オーバーロード | 解説 |
|---|---|
| Get() | Gets the shader currently assigned to the device. |
| Get(ClassInstance[]) | Gets the shader currently assigned to the device. |
| オーバーロード | 解説 |
|---|---|
| Get() | Gets the shader currently assigned to the device. |
| Get(ClassInstance[]) | Gets the shader currently assigned to the device. |